Interactive exhibition
The interactive exhibition “Transitioning Energy Together” illustrates the process of energy transition to students in grades 5 to 7. Various learning stations bring to life what it means to convert a country’s electricity supply from fossil fuels to renewable energy sources. Participants learn that the energy transition is a process involving many stakeholders and that the negotiation processes affect each and every one of us.
The concept of the interactive exhibition is based on the model of education for sustainable development, which enables students to understand the local and global impacts of their actions and to act responsibly based on these insights. This makes it clear that the energy transition involves changes that affect each and every one of us and to which everyone can contribute.
The core elements of the interactive exhibition consist of the “energy transition carpet” and eight different learning stations with various experiments relating to renewable energy sources and grid stability. The exhibition begins and ends at the carpet, which visualizes the power supply of a region.
After a brief interactive introduction to current energy production, the students complete the various learning stations and place different elements on the carpet that symbolize the ongoing energy transition. In this way, the energy supply landscape changes over the course of the exhibition. During the workshop, each student receives a workbook in which the results of the exhibition are recorded. This workbook can be used to continue working on the topic in class.
Digital Simulation Game
“Nobody listens to me!” – not a phrase that students (from 7th grade onwards) will hear in this game. Finally, they get to make their own decisions: for the energy transition, for nature, for the red kite, or for the rural population. But it’s not that simple. A new wind farm is being built in a fictional town called Wintow. The students slip into the roles of different actors and go through the planning phases of the wind farm under construction there.
This moderated simulation game is an interactive role-playing game in which the class has the opportunity to gain insights into the multi-layered and complex planning of a wind farm. The students themselves discuss various options for action, make decisions, and thus influence the course of the planning process. Role cards help them to put themselves in the shoes of the different characters. Should the town be beautified, tourism promoted, the environment protected, or as much money as possible earned? The players decide for themselves!
Important note
The interactive exhibition and online simulation game were developed in cooperation with the company 50Hertz, which is why participating schools must be located within their catchment area. Write to us and we will check this for you. Both offers can be booked independently of each other.







